Year 2

 

In Year 2 the focus is on working with numbers up to 100.  But maths also includes measuring, statistics and shape and space.  Your child will learn about all of these.


In Year 2 your child will be learning to:

  • Count to at least 100 and read and write numbers up to 100.
  • Given any 6 numbers up to 100, put them in order.
  • Count forwards and backwards in ones or tens from any two digit number, for example, 26, 36, 46…
  • Recognise odd and even numbers.
  • Add and subtract numbers under 20 in her head.
  • Know pairs of ‘tens’ numbers that make 100 eg 30+70
  • Double and half small numbers, for example, double 9 is 18, and half of 18 is 9.
  • Know by heart the 2 and 10 times tables.
  • Find the total value of a handful of coins up to £1
  • Measure or weigh using metres, centimetres, kilograms and litres.
  • Use a ruler to draw and measure lines to the nearest centimetre.
  • Tell the time to the half and quarter hour.
  • Name and describe common 2-D and 3-D Shapes.
  • Solve simple number problems and explain how to work them out.

 

Learning maths while out and about 

Guess and count

Guess all kinds of things, then count to check – Children may make wild guesses at first, but they are learning about numbers and measures in the real world – and their guessing can only get better.

Car number plates

One person is ‘even’ and the other is ‘odd‘. Add up the digits on car number plates.

lf the answer is even the Even person scores a point; if it’s odd the Odd person scores.

Games to help with maths

How close?

You need plenty of 10p and 1p coins and a dice. Take turns to throw the dice and take that number of coins. On each tum you must decide if you are going to take all 1p coins or all 10p coins after tour turns each. Count up your money.

Then see who has got closest to £1 without going ’bust’.

◊ helps children with adding money up to £1

 

Heads and tails

You need a coin, a dice and 15 small toys, buttons or sweets for each player.

Decide who is Heads and who is Tails. Roll the dice and say the number.

One of you is going to give away that many of your toys to the other person.  Toss the coin. If it‘s tails, the Tails person gives toys to the Heads person. If it’s heads, the Heads person gives toys to the Tails person. After each go, both players must say how many toys they have.  Keep playing. The ‘first to get down to five toys or fewer loses.

◊ helps children with adding and subtracting numbers

 

Aim for £1

You need plenty of 10p, 5p and 1p coins and a dice.

Take turns to throw the dice and take that many coins. All the coins must be of the same value (all 10ps. all 5ps or all 1ps). Add up the total value of your coins. Keep track of how much money you have collected. If the coins take you over £1 you must put coins back instead of collecting them. The first person to get exactly £1 is the winner.

◊ helps children with adding and subtracting money up to £1

© 2015 Charlesworth School enquiries@charlesworth.derbyshire.sch.uk